Full Metal Alchemist – Brotherhood – 63



Aha, so the creators really reserved the 64th episode for the aftermath of the series. This really was meant to be the climax of Full Metal Alchemist. Interestingly,t he creators chose not to end it with a bang, but rather tone down the action in order to focus on the main characters. Father really was already defeated at the end of the previous episode. This episode was really meant to wrap everything up: show the end of Father, and resolve the plot thread of Ed and Al getting their body back.

As expected, the characters found some sort of loophole in order to get Al’s body back. This time, the loophole was the door. We learn that every character has a door of alchemy, and apparently Ed knew that he could trade that in, instead of offering another of his limbs to get back to Al.

As for the budget, well, the creators were lucky that a lot of this episode was about a bunch of simple shapes (Greed, Flask (as I’ll call him for now, as “The inhabitant of the Flask” is a bit too long), God), so they could really plan the best of their budget to the previous action-packed view. The final confrontation between Flask was a worthy climax for the series, even though he already had been defeated.

One thing I did not understand was Hohenheim, though. Why did he end up dying? Was it because Father sucked all of the philosopher’s stones out of him or something?

Overall though, this has been an awesome series. It’s not among my favourites, but it still was a wonderful ride. I really hope that Bones is going to adapt more manga in the same way in the future.
Rating: *** (Awesome)

Black Lagoon – Roberta’s Blood Trail – 01




And so, after more than three years we finally get to see the continuation of Black Lagoon, and the creators decided to put the focus back on fan favourite Roberta. Personally, I loved that first season. The second season was a bit less, since I found that it lost sight of its big picture, but to be honest, I did have some strange biases back then. As an action-series, it still delivered like hell.

In any case, the third season starts off really well with a clear attempt to give more depth to Roberta, while also going for the most action-packed scenario possible. The real challenge for the creators is to balance them out well: deliver the solid action while at the same time not forgetting that they’re supposed to tell a story and fleshing out a character.

You can see that this really is an OVA for the fans. While this definitely had its own story, it also contains a ton of homages to the first seasons. There’s the obvious as Roberta, but here the creators introduced another maid with awesome fighting skills. And seriously: how many times has that pub been destroyed by now? It’s like there’s some sort of curse on it. And I wonder how the owner manages to fix it up every time again.

What impressed me a lot here was the animation. You can really see that Madhouse paid a lot of attention to it. The character-models may not be the most crisp here, but I hardly spotted any still frames. There really is a ton of movement, along with a large number of creative poses and camera angles that at the same time don’t try to overdo it. The action itself was also really well animated and coordinated.

overall though, an excellent start. I’m not yet sure whether the story will work out, but at least we’re certain of one hell of an action-packed OVA. This episode provided enough hints for that. But hey, there actually was quite a bit of build-up in this episode, so we might indeed be in for something awesome here.
Rating: ** (Excellent)
OP: A remix of the first OP. Again, part of playing to the fans of the series.
ED: Clever. You start with the first notes of the first ED, only to turn to something completely different. works really well.

Oh, and on a side-note: I’m glad that Dutch and Bennie seem to be playing a bigger role again

Sarai-ya Goyou – 11



A very promising start to the climax of this series. Like expected, it’s all about Yaichi and his past, and the creators did a really good job at building up to it so that they can now start dropping hints as to what exactly caused him to shut off his past. By now, it’s clear that certain things have happened that he has yet to digest, and at this point, there are a ton of people from the past, coming back to bite him. And then there’s also Masa, who is getting closer and closer to him as well.

Yaichi in his teens was… scary. He really had this air around him that didn’t care about anyone or anything. While he killed without remorse in this episode, it’s probably something else caused him to break up with his gang. It’s now interesting to see whether the creators will also be able to give this series a good closure. I mean, I know that the creators are able to do this, but the manga it’s based on complicates things by being way longer than something you can just put in 12 episodes. But still, Ristorante Paradiso did it a year ago, so why shouldn’t this series be able to do it?

Still…. I am missing something here, though. I can’t put my finger to exactly what, but the past number of episodes have lacked a certain something, that prevents it from becoming a masterpiece. I wish I knew what that was, though.
Rating: ** (Excellent)

Yojou-han Shinwa Taikei – 10



This episode was brilliant, there’s no other way to it. it’s THE proof that this very much was a series that was building up to its conclusion right from the beginning, and now that everything is coming together, it has just surpassed itself. It’s without a doubt my favourite episode of Yojou-han so far. Really, out of all the endings this season, I’m looking forward to the final episode of this series the most.

So in this episode we were promised that finally Watashi would break through the tradition of joining random clubs and pushing reset buttons, but I’m very pleasantly surprised with how he actually did it. Instead of running after a whimsical dream, he just gives up. He spends god knows how long in his own room, and eventually he ends up trapped in a maze full of endless parallel worlds of this room.

I loved how the creators portrayed Watashi and his confusion as he tried to make sense of his situation. It’s interesting how he just doesn’t speak in this episode aside from just one line: all we hear are just some grunts and his inner monologues, which seemed to be wittier and more descriptive than ever here. Especially the scenes in which he just tried to waste time were priceless in how down to earth they were.

In the end, this indeed is a series about parallel worlds: worlds that can change depending on even the slightest decisions that you can make different. Even in the current world, there were aspects that returned in other worlds, like the Castella. Oh, and the cockroach trick “backfired” with some hilarious result. What’s also interesting is that Watashi usually hardly ever was at home. In all of the rooms that the Watashi of this episode crossed, he only came across himself once (also explaining why that weird man with a beard appeared: it wasn’t exactly an older version, just a version of Watashi who refused to shave).

It’s also interesting how Oz doesn’t seem to be the main bad guy of this series after all. This also could be expected after the previous episode, but it seems that Oz is just another characters in all of the universes that Watashi takes place in. This anime really is a journey of self-discovery for Watashi. The main concept wouldn’t be that different if Oz weren’t there, and the biggest difference is that Watashi didn’t have someone to put him down to earth by reminding him what an idiot he is.

Now, this really is a series that’s perfect for the short airtime of 11 episodes: it’s short but focused, and knows what it’s building up to. Those are often the most successful short series, compared to the ones that either just cut off, or try to do just too much in too little time. That will make for enjoyable series, but not the masterpieces like Yojou-han and Kaiba because it can never get really in-depth about its characters.
Rating: *** (Awesome)

Bakemonogatari Review – 72,5/100



I usually don’t wait for DVD-only or other kinds of extra episodes for writing a review, but for Bakemonogatari I made an exception because I thought that the final three episodes would air quite soon after the end of the TV-series. So I was wrong. My memory may be a bit fuzzy about the series right now, but I do want to talk a bit about why I didn’t like it.

But first, let me say the following: I’m usually a big fan of shows that feature lots of talking. Ergo Proxy, Mouryou no Hako, Amatsuki, I can’t get enough of them. I also like series that do something interesting with their art and visuals, to give us some kind of unconventional eye candy. I was set to like this series when I first started watching it… but the way it turned out just didn’t work for me.

Now, the reason I’m a fan of anime is the way that it combines storytelling, visuals and music into one. Even with series who have a ton of dialogue, they really focus on portraying these characters as they tell their stories. With Bakemonogatari however, this combination is completely gone. There are way too many scenes that don’t focus on the characters, but on some random eye, object in the background, or just a very far away shot of a bunch of people talking. The creators go out of their way to avoid animating the full faces of these characters. There are a number of episodes in which this gets carried way over the top: one episode has scenes of three minutes, at which it just does nothing but stare at the same landscape without any variation. Another episode consists for about thirty percent of just black and red screens with random text on it. The rest of the episodes are also riddled with these blank screens that don’t really do anything except break pace.

All of this results in the fact that this isn’t really an animation about a bunch of characters having conversations with each other. It feels more like an animated slide-show in which a bunch of voice actors read a story. If I wanted something like that, I’d go for drama CDs or something.

The way that the source material was adapted leaves also a lot to be desired. Scenes are dragged on for way too long with boring dialogues, while the dialogues that matter are rushed through. This series has this very annoying habit of hinting at back-story, while only devoting a few lines to what happened, if any. This is especially annoying considering that this is a harem, in which everyone and his dog just ends up falling in love with the lead character. Most of the motivations for these characters and their crushes turn out to be just superficial. For me the worst was the snake arc. It wasted so much time with pointless stuff and weird fanservice, while the real story was rushed, glossed over with hardly any attempt given to give the characters some depth.

Now, the series also likes to play around with poetry: there’s a ton of symbolism, and the original novel is full of wordplay, but in the end that doesn’t really amount to anything. Yeah, there are a bunch of word jokes, and when the characters talk about cats you see pictures of cat ears, those kinds of things. They will strengthen the experience if you did like the series, but for those who aren’t a fan like myself, they’re pretty much pointless.

Granted though, the budget and focus do get better near the end: the creators finally take their time to fully animate episodes, it wastes less time with pointless stuff and there are a number of scenes that have some really sweet animation. But even then, it’s not really worth it to sit through the rest of the series just to get there. This series advertises itself by fleshing out its characters through its dialogues, but to me, that’s rather failed. There are still too many characters who just have one side to them, and just feel like caricatures.

There really was a time at which I liked Shinbo. And I still consider him to be a good director. However I’d much rather see him put his full attention on just one series, instead of churning out a bunch of half-assed product that might or might not have their moments.

Storytelling: 7/10 – Badly paced, and badly portrayed.
Characters: 7/10 – A lot of bark, but no bite. Most characters fail to impress.
Production-Values: 8/10 – I give this one the benefit of the doubt here. It cuts a ton of corners, but granted there are a number of scenes that are really well animated.
Setting: 7/10 – There is no explanation of the magic system here. Things just… are there, but I failed to see any cohesion or depth.

Suggestions:
Soultaker
Boogiepop Phantom
Twillight Q

Angel Beats Review – 82,5/100




For Angel Beats, Key decided to go into a completely different direction: no more visual novels but instead a straight-up anime production, instead of being a straight-up drama, it tosses in all kinds of different genres, it’s got a much more upbeat mood than any other Key work so far, but at the same time it still has some of the elements that made Air and Clannad so addictive. It’s definitely a great premise in theory.

It’s a comedy, adventure story, action series, drama, and sometimes also a romance and slice of life series, but at its core Angel Beats is a full fledged mystery-series. The characters are thrown into a setting they know nothing about, and gradually it unfolds its true nature. Really, the biggest reason why you’d want to watch this series is for the creativity, and the large amount of ideas that the creators tried to put into it. They really tried to create an original world with a lot of depth behind it, and the mystery itself is written quite skillfully to make optimal use of how it unfolds, resulting in a great climax.

The rest of the series would be best described as ‘chaos’, both in the good and in the bad ways. Over thirteen episodes, the pacing is really all over the place. It makes for a number of interesting episodes, but at times the series also just stops trying to make sense. A lot of scenes are just disjointed from each other, and this series hops from one plot twist to the other without much of a transition.

Unfortunately, Key just had way too many ideas that it wanted to put into just thirteen episodes. I think what suffers from this the most is the characterization: it’s often rushed and cheesy because of it, and while the cast as a whole is impressive and enjoyable to watch, nearly all of the characters are rushed through so that only two of them get some actual time to tell their story. The rest of the (for 13 episodes) HUGE cast has their moments in which they just don’t work or connect when they should.

These pacing and rushed issues really prevent this series from standing out, but nevertheless it has quite a bit to like, and its ideas will keep you busy as long as you don’t expect too much of it as a key series. While good, it didn’t have the “oomph” that I experienced with the Air and Clannad TV-series and movies.

Storytelling: 8/10 – Good mystery, very varied, but also rushed.
Characters: 7/10 – The cast shines as a whole, but most of the individual characters lack attention.
Production-Values: 9/10 – Excellent animation and visuals, especially the money shots.
Setting: 9/10 – Original settings. It may have a few plot-holes, but the creativity put into it more than makes up for it.

Suggestions:
Air
Haibane Renmei

Angel Beats – 13



Well, what do you know? The creators actually did it. Talk about an awesome ending here, they really surprised me with the direction they went in, and yet it’s typical Key. It’s an episode that’s sentimental as heck, but it fits perfectly as an ending. It really shows that the creators were building up entirely for this episode, and had very much in mind how they wanted to end the series right from the start.

I really like how the creators used the time in which Yurippe was out cold in order to vanish all of the other characters: at this point, everyone has pretty much reached the point in which they fully understand the situation, and any sort of conflict is pretty much gone now. With this episode, we just have five characters remaining, mostly because Otonashi wanted Yurippe to have a smooth exit. It was far less dramatic than I expected, and I really want to thank the creators for that: Yurippe’s background was already way too angsty. Having her just accept the situation she’s in without trying to relate it back to that experience is a great way for her to go.

The entire first half was just one huge chunk of sentiment that worked surprisingly well. After everyone was gone except for Kanade and Otonashi however, the creators decided to pull THE final twist. Should’ve seen it coming, it was a bit cheesy, but who cares. It really fitted as a heart-warming climax to the series that was down to earth at the same time. As confusing as the series was, I love how this entire episode was so incredibly down to earth, without trying any twists beyond the mere necessary.

In fact, this entire season has excellent endings. I’ve yet to see one bad or disappointing ending out of all of the shows that have ended so far, and it really doesn’t look like there’s going to be any change in this considering the series that have yet to end. It’s definitely one of the pluses of the past spring season. The big minus of the spring season unfortunately was that there were just too many series that were too short. Really, Angel Beats should have been 26 episodes. I really believe that anime should find some sort of model again that would encourage for a bit more longer series. But that’s a topic that’s been beaten to death by now.

The only thing that I didn’t like about this episode was the epilogue. Really, that was just unnecessary and felt like it was tacked on at the very end by someone who didn’t know what he was talking about. The climax of the show ended really ambiguously: you really had no idea what happened to these people, and that really was left up to your imagination. That epilogue felt like “yeah they reincarnated and got back together, bye.”
Rating: *** (Awesome)

Durarara Review – 82,5/100




I personally like those series who manage to make their setting come alive, and Durarara turned out to be quite a fine attempt in this. In the middle of Ikeburkuro, it intertwines the stories of all kinds of interesting people as they live their daily lives. From seemingly average teenagers to invincible fighting machines to Russian waiters at a sushi restaurant.

It’s at its best when it can really intertwine these stories with its a-linear pacing. Especially the first half of the series manages to bring a lot of colour to the combination of different characters that parade the screen. It’s fairly episodic, but that format really allows the creators to show a lot of different things about its setting.

A lot of character-development can be found in the second half, which for better and for worse, is completely different to these colourful first parts. The story becomes a lot more linear, it becomes a lot darker and a lot more straightforward. Personally I’m a big fan of character-development when used right, but it felt to me that in this part, the creators sacrificed a bit too much for the sake of this character-development. Be prepared for a number of characters who tend to act rather illogical, refusing to solve problems that can simply be solved by talking to each other. Personally, for me it just wasn’t as good as this first half: it lacked energy, and it tried to look a bit too much like Baccano, which it most definitely wasn’t.

The animation varies throughout the series. It really starts off excellent, and especially the background art is gorgeous, though you can see that the budget becomes a little tighter as the series goes on, and more shortcuts show up. The music is also pretty good, and it has some excellent tracks for both the lighter parts and the darker ones.

Overall, this series has been created by the creators of Baccano, and the director had done a ton of other stuff including Jigoku Shoujo, Fancy Lala, Natsume Yuujinchou and Koi Kaze. Durarara isn’t among the best of them, and in that way it turned into a bit of a disappointment. From most other directors however, this series would have been gold. It suffers a bit with its characters (quite a few of them have their unlikable moments), it has a bit of a wonky pacing in the second half, but it has a pretty inventive plot, a ton of nice ideas and while not the best, it’s definitely worth your time.

Storytelling: 8/10 – The disjointed format in the first half has a great effect, so much that it feels empty when it’s not there in the second half. Tries to give too much pointless hints to Baccano.
Characters: 8/10 – Some characters are well developed, but the show ends too fast to actually use this, and others remain rather stereotypes. The teenagers aren’t really that likable throughout large parts of the series.
Production-Values: 8/10 – Some great stuff, some standard stuff.
Setting: 9/10 – Ikebukuro (a neighbourhood in Tokyo) is well fleshed out and especially comes to life in the first half, but also gets well fleshed out in the second half with a number of pretty interesting ideas and concepts.

Suggestions:
Birdy the Mighty Decode
Kaze no Youjinbo
Mobile Police Patlabor

Durarara – 24



This episode did exactly what the past arc should have been doing for bloody ages now: having people actually talk to each other. So yeah, I liked this ending quite a bit.

I expected something epic or over the top, but this works too. The conflict between the yellow scarves was actually solved quite quickly. There were a couple of bugs here and there, like how Shizuo knew where those punks would flee to, but overall I liked how the Dollars were indeed still acting on their own even though the website had shut down, and that under the lead of Kyohei they organized a mob to get back at the yellow scarves. It’s interesting to see that in the end, they did go to the path of violence.

But I liked what happened afterwards best. It allowed everything to wrap up for the series’ conclusion, so that it could leave an as good impression behind as possible. That particular background tune with the flutes also finally returned, as if to suggest: everything is back and peaceful like it used to be, yet characters have visibly matured and moved on. The past arc would have been perfect as a middle arc to flesh out characters, though not so much as a conclusion. It just lacked the energy and variety of the first half for that for me. I really appreciate that Brains Base is finally getting to work on 24 episoded series instead of just single season series, but it still isn’t enough I’m afraid. I’ve said this plenty of times by now, but there really need to be more series that go beyond 26 episodes.

Overall, Durarara certainly isn’t my favourite series from the director Takahiro Omori, but nevertheless it was pretty good. My main problem was that it just failed to live up to my own expectations, for which I only have myself to blame. Oh, reviewing the entire series is going to be quite difficult.
Rating: * (Good)

Ookiku Furikabutte – Natsu no Taikai-hen Review – 85/100




I’ll just kick in the door immediately with this review: having only 13 episodes hurts. Ookiku Furikabutte was a show that set itself apart with its gruelingly long baseball matches. Take that away, and you take one of the essential parts of the series away. Nevertheless, don’t write this sequel off, because it also has a lot of points at which it actually surpassed the first season.

For those uninitiated, Ookiku Furikabutte is a baseball show. We often see series that focus on a bunch of teenagers that try to make it to Koushien, but they all have something that sets them apart. Ookiku Furikabutte has the incredible detail it puts into all of its matches. Every single detail is paid attention to, matches are complex and realistic.

A-1 did an even better job at the animation here. The animation is just consistently smooth and detailed with very few (if any) hiccups. Movements, especially during the baseball match are all very finely detailed. You especially have to love some of the far-away shots: in this series, those aren’t cheap excuses to draw less detailed, they are opportunities for animators to animate even more fluidly than they’re already doing. This has been by far the most detailed portrayal of baseball I have ever seen in anime. Screw the length of this show, it’s an excellent adaptation in which the creators succeed wonderfully in bringing the manga to life.

Compared to the first season, the biggest disadvantage of the second season is that the enemy teams just aren’t as colourful: due to the shorter length, they receive way too little attention in favour of the lead characters. These guys however, do get pushed into the right direction. The sequel successfully manages to iron out the few bugs it still had in the characters, and added quite a bit of interesting stuff to the most important ones.

It doesw have the worst match of the series: the first big match of the second season failed to live up to expectations, even when considering the shorter length of the series. However, the second match totally makes up for it. It had to be cut incredibly short (I doubt that the creators themselves even knew about this limited airtime when they first planned out the series), but still retained the essence of the match to make it just better and better with every episode.

Storytelling: 8/10 – Excellent attention to detail in its baseball, only held back due to a warped pacing and short length.
Characters: 8/10 – Very good characters, though the enemy teams could have used more details and colours.
Production-Values: 9/10 – Consistently excellent animation. A-1 really put their best into these visuals.
Setting: 9/10 – The best portrayal of baseball I have seen in anime so far

Suggestions:
Touch
One Outs
Princess Nine