Steins;Gate 0 – 9 [Pandora of Eternal Return -Pandora’s Box-]

Welcome, another week another dose of Steins;Gate 0. This week is a very relaxed, calm episode for the most part so we can wind down from last weeks tragic drama. Lets jump in!

This week was, compared to last, a slow one and that’s a good thing. The main plot with Amadeus is laid out and Okabe now has his motivation, so letting everything stew for a while should help us reconnect with all the characters. This episode really seemed like a general role call sort of thing. Here are the ones that matter, here’s all of our plot threads like Suzuha’s desperation and Kagari’s amnesia or Maho’s secrecy. It was a good change of pace after the packed drama of last week. Steins;Gate 0 also took the opportunity, the quiet moments, to explore Okabe’s mental condition and the general state of the world. Because of this not much actually happened, but it was a good check-in sort of episode before things no doubt really get going.

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Megalo Box – 8/9 [Deadline of the Dream/A Dead Flower Shall Never Bloom]

Hello again everyone and welcome to another (2) week(s) of Megalo Box! First off, apologies for missing last week. Was a bit hectic. Still, means we can cover the rest of the Mikio arc in a single post! Smaller victories! Lets jump in.

To start off, Megalo Box continues to stand out. The rough lineart, the style in every scene and the narrative are lovely. Mikio’s build up, backstory and motivations all made me enjoy him as a character. He was a complete toss-pot of a person, terrible dude, but as a villain I enjoyed him. I am a little annoyed that they are playing up his “pride”, a good loser, at the end with his respect towards Joe however. It just doesn’t fit his character to me. This man was willing to blackmail his opponent, run with AI Gear and inject himself with what can only be drugs all to steal the family company from his sister. These are not the actions of a “good man” and I hope Megalo Box doesn’t attempt to redeem him. Not all characters need to be “likeable”, and we already have Aragaki for this role.

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Steins;Gate 0 – 8 [Dual of Antinomy -Antinomic Dual-]

Hello everyone! Another week, another ridiculously pretentious episode name for Steins;Gate 0! This week we have suffering, lots and lots of suffering, spread around our characters liberally. Lets jump in!

So before we get into specifics, lets talk general notes. Overall, I really enjoyed this episode. It didn’t spend the whole time being a downer, sprinkling some amusing or hopeful moments in there. It showed us shots of Okabe’s life if he made another choice, making it clear he couldn’t keep on the way he has. Some would call it melodrama, and they wouldn’t be wrong, but for me it works here. Melodrama lives or dies based on how much the audience cares for its characters. And with how Steins;Gate 0 is formatted and its character focus, only the ones who care would make it this far, so I think it worked out. As a Steins;Gate fan, its character focused episodes like with all of the references to earlier episodes and events that I love the most.

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Steins;Gate 0 – 7 [Eclipse of Vibronic Transition -Vibronic Transition-]

Oh boy, Steins;Gate 0 was definitely a thing this week, whatever that means. This time we have clashing styles, interesting plot twists and one hell of a cliffhanger. Lets jump in!

To start off, lets get the obvious out of the way. Steins;Gate 0 is not an action series and it shows. The opening “combat” scenes of this episode were… weak, to be kind. Animation was stunted and in general it just wasn’t great. This isn’t unexpected though. Steins;Gate’s design/style doesn’t lend itself well to smooth, fluid fights. It has always been a series focused on its characters, not the action. That said, the actual narrative portion of the “combat” was pretty interesting. We have no idea who the leather-clad women is, though I have suspicions, and Mr.Braun’s entrance was both unexpected and exciting. I have always wanted to see more of his character, get a deeper look into our landlord ever since Steins;Gate, and we finally have the chance. And boy did this week spend a lot of time with him.

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Megalo Box – 7 [The Road to Death]

Hello everyone, and welcome to the most surprising episode of Megalo Box yet. This week we have family drama, Joe’s declining health and a shocker of an ending. Lets jump in!

So starting from the top, lets talk about this ending. I never thought Megalo Box would pull something like this, with its limited number of episodes. I assumed there would be a basic, linear progression of fights. With this however we now have 2 strong antagonists, or perhaps 2 protagonists. Its difficult to decide where Yuri fits into this, though Mikio’s place is clear. Regardless I am very impressed through brought Joe’s legal citizenship back into question. Mikio was already an interesting opponent, the rich boy with something to prove, but this blackmail really sells his “Anything to win” attitude. I am slightly disappointed that we didn’t get a fight, and might not get one next week, but based on the quality of previous fights, its not that big a loss. Fewer, higher quality fights with intense narrative weight like the inevitable Mikio fight will beat out Samejima any day.

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Steins;Gate 0 – 6 [Eclipse of Orbital Ordering -The Orbital Eclipse-]

Ladies and Gentleman, Boys and Girls, Steins;Gate 0 has stomped the throttle and cut the breaks. Lets skip the intro and just get right to it. Early on I thought this episode was going to be slow, we were going to focus on our characters and relax a bit. I thought it would be drama free. Apparently however this was just the calm before the storm. Far earlier than I predicted, I was assuming ~episode 12, the shoe drops and our plot begins in earnest. I am so happy. This means, hopefully, that there are no more additional characters and that no more additional world building is necessary. For this shoe to drop, it means all of our relevant actors are in play. Now onto drama and theorizing!

First off, triggers. In the original Steins;Gate, as seen by the flashback, Mayurii’s watch stopping was the signal that she was about to die. However we know in this timeline that Mayurii lives. So the question becomes, who dies next episode? My money is on Maho. Shes gotten a lot of screen time, everyone loves her, and she clearly likes Okabe. Add to that the fact that Amadeus’ server gets shut off, and I think we have a new death-flag/dead friend combo. Maho also already had the foreshadowed stalkers/Dr.Reyes “mugging” incident, so the signs are already there. The only real hole to this I see is there is no D-Mail, so no easy time travel, at the moment. Killing off anyone here is a big commitment, taking them out of the series for awhile most likely. I legitimately cannot wait to see how this shakes out.

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Megalo Box – 6 [Until the Last Dog Dies]

Alright, Megalo Box was a series of highs and lows this week and I don’t want to waste time with a preamble. So this week, lets speed things up and just jump in!

To start off, the big showpiece of this week is the Aragaki vs Joe fight. We will get to its place in the story, its result and all that later. For now the elephant in the room is the quality of the fight and booooy, is that a mixed bag. To start off, the good. The music was, as always, good. It gave each round its own distinct feel. The final 30 seconds was also phenomenal. The rotating camera shot as Aragaki and Joe just hammer each other… Ive rewatched it more times than I can count. The weight, the rhythm, everything from the first two episodes is there in spades. This single shot managed to keep me excited for Megalo Box’s finale. Sadly, this shot was, animation wise, the only thing it had going for it.

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Steins;Gate 0 – 5 [Solitude of the Astigmatism -Entangled Sheep-]

Another week another new character added to Steins;Gate 0’s roster. This time we have a new scientist lady, more lovable “English” and answers to already obvious mysteries. Lets dive in!

So right off the bat there are some small things to mention. Like how Moeka clearly suspects Daru for his time travel work, or the clear connection she still has with Mr.Braun. She wouldn’t be introduced so early, nor would the camera frame her and Braun the way it does, if she wasn’t going to be trouble in the future. Viewers who have not seen the original Steins;Gate may be confused, so let me once again recommend you just binge the original and come back to S;G 0 once your done. We also have Judy Reyes, another new character. Based on how she was introduced, I am convinced she is a villain of some kind. Her intro started with a creepy stalker sequence and panicked phone call to Okabe. If nothing else I need her to be evil because we have to many lovable good guys already.

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Megalo Box – 5 [The Man From Death]

Hello everyone and welcome to Megalo Box, now with added 100% more feels. This week we have a story of disabled boxers, war and mutual mistakes, and I loved every second of it. Lets jump in!

So lets get this out of the way right now, I was not expecting anything that happened this episode. I was prepared for some backstory on Aragaki and some sort of grudge with Nanbu. What I was not prepared for was a more effective story of war and lost limbs than anything I got from Violet Evergarden. That might seem an exaggeration but over the next few paragraphs I will explain. Specifics of the war story aside, I am glad Megalo Box is taking the time to build up its boxers. We need more than the end boss Yuri to carry this story, so compelling or interesting opponents are a must. Not only do they let Megalo Box tell interesting stories, but we get to explore Nanbu and Joe through their opponents as well. It gives Megalo Box real breathing room for its character moments.

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Steins;Gate 0 – 4 [Solitude of the Mournful Flow -A Stray Sheep-]

Welcome to week four of Steins;Gate 0, now with more time travel! This week we have dystopian futures, new characters and the first hints of darker tidings. Lets jump in!

Now, I don’t know what it is about the 4th episode of anime, but just like Megalo Box this is Steins;Gate’s first stumble. The world line jumps/flash forwards/back had issues this week. Not only was it occasionally difficult to tell just when we switched, but they came at odd times. The opening world line jumps for instance somehow turned into a dream sequence and then we popped back to the rooftop of last week. It was difficult to follow and, at least for now, doesn’t add much or make sense. PTSD alone would have worked better there. The reason time travel worked in the original Steins;Gate was we followed Okabe through it chronologically, so everything still fit and had an order to it. Here however, perhaps because of route format, the world line jumps simply feel out of place. I hope this is a one-off problem.

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